using System.Collections; using UnityEngine; using UnityEngine.UI; public class GlobalStart : MonoBehaviour { public void save() { _G.PON = "GLOBALSTART"; int NumberOfGlobal=int.Parse(_P.List["GLOBAL_QTY"]); string[] Code=new string[_G.UIT_LibraryGlobalStart[0].Split(',').Length]; for(int i=1; i