// 27 Slicer // Copyright 2021 Deftly Games // https://slicer.deftly.games/ using Slicer.Core; using UnityEngine; namespace Slicer { /// /// When applied to a GameObject, SlicerIgnore will block any processing of it's decedents. Any s that are on the same GameObject as the SlicerIgnore will be processed as normal. /// /// /// Consider the following GameObject hierarchy. The mug and tablecloth both have a SlicerIgnore. Its decedents (Mug Model and Tablecloth Model) will not be sliced. /// /// However, s that are on the same GameObject as the SlicerIgnore will be processed as normal. /// /// [!include[Inclusion Simple Hierarchy](~/apidoc/inclusion_simple_hierarchy.md)] /// ///

[REFERENCE MANUAL](xref:manual\components\slicer_ignore) ///
[AddComponentMenu("Slicer/Slicer Ignore")] [HelpURL(SlicerConfiguration.SiteUrl + SlicerConfiguration.ComponentsManualPath + "slicer_ignore.html")] public class SlicerIgnore : MonoBehaviour { /// /// Finalizes slicing for this Slicer Ignore. /// public void FinalizeSlicing() { SlicerController.SafeDestroy(this); } } }