// 27 Slicer // Copyright 2021 Deftly Games // https://slicer.deftly.games/ using System; using UnityEngine; namespace Slicer { /// /// BoxColliderDetails is used to keep track of information about a single Collider that does not have a simple way to slice normally. /// [Serializable] public class UnsupportedColliderDetails : ColliderDetails { /// /// The Collider on the GameObject being tracked by this details object. /// [SerializeReference] public Collider Collider; /// public override void DisableSlicing() { } /// public override void EnableSlicing() { } /// public override void FinalizeSlicing() { } /// public override void Destroy() { } } }