// 27 Slicer
// Copyright 2021 Deftly Games
// https://slicer.deftly.games/
using System;
using UnityEngine;
namespace Slicer
{
///
/// BoxColliderDetails is used to keep track of information about a single Collider that does not have a simple way to slice normally.
///
[Serializable]
public class UnsupportedColliderDetails : ColliderDetails
{
///
/// The Collider on the GameObject being tracked by this details object.
///
[SerializeReference]
public Collider Collider;
///
public override void DisableSlicing()
{
}
///
public override void EnableSlicing()
{
}
///
public override void FinalizeSlicing()
{
}
///
public override void Destroy()
{
}
}
}