using UnityEngine; namespace Jobberwocky.GeometryAlgorithms.Source.Parameters { public class Voronoi2DParameters : Parameters { public Voronoi2DParameters() { Bounded = false; } /// /// Points used for the generation of a Voronoi diagram /// public Vector3[] Points { get; set; } /// /// Set to true to get a bounded Voronoi diagram /// public bool Bounded { get; set; } } }