using UnityEngine;
namespace Jobberwocky.GeometryAlgorithms.Source.Parameters
{
public class Voronoi2DParameters : Parameters
{
public Voronoi2DParameters()
{
Bounded = false;
}
///
/// Points used for the generation of a Voronoi diagram
///
public Vector3[] Points { get; set; }
///
/// Set to true to get a bounded Voronoi diagram
///
public bool Bounded { get; set; }
}
}