using Jobberwocky.GeometryAlgorithms.Source.Core;
using UnityEngine;
namespace Jobberwocky.GeometryAlgorithms.Source.Parameters
{
public class Triangulation3DParameters : Parameters
{
///
/// Points used for the triangulation
///
public Vector3[] Points { get; set; }
///
/// Whether only the boundary should be triangulated
///
public bool BoundaryOnly { get; set; }
///
/// Defines which side should be triangulated
///
public Side Side { get; set; }
public Triangulation3DParameters() : base()
{
BoundaryOnly = false;
Side = Side.Front;
}
}
}