using Jobberwocky.GeometryAlgorithms.Source.Core; using UnityEngine; namespace Jobberwocky.GeometryAlgorithms.Source.Parameters { public class Triangulation3DParameters : Parameters { /// /// Points used for the triangulation /// public Vector3[] Points { get; set; } /// /// Whether only the boundary should be triangulated /// public bool BoundaryOnly { get; set; } /// /// Defines which side should be triangulated /// public Side Side { get; set; } public Triangulation3DParameters() : base() { BoundaryOnly = false; Side = Side.Front; } } }