using Jobberwocky.GeometryAlgorithms.Source.Core; using UnityEngine; namespace Jobberwocky.GeometryAlgorithms.Source.Parameters { public class Triangulation2DParameters : Parameters { /// /// Regular points for triangulation /// public Vector3[] Points { get; set; } /// /// The boundary points if any for the triangulation /// public Vector3[] Boundary { get; set; } /// /// The holes and hole points if any for the triangulation /// public Vector3[][] Holes { get; set; } /// /// Whether the triangulation should be Delaunay. /// Extra points could be added automatically to confirm Delaunay /// public bool Delaunay { get; set; } /// /// Defines the side that should be triangulated /// public Side Side { get; set; } public Triangulation2DParameters() : base() { Delaunay = false; Side = Side.Front; } } }