using UnityEngine; namespace Jobberwocky.GeometryAlgorithms.Source.Parameters { public class Hull2DParameters : Parameters { /// /// Points used for the hull generation /// public Vector3[] Points { get; set; } /// /// The concavity or max edge length that is allowed when a hull is generated /// Provding the max value for the maxEdgeLength results in the convex hull of the input points. /// A lower value results in a tighter concave hull, but also increases the calculation time. /// public double Concavity { get; set; } public Hull2DParameters() : base() { Concavity = double.MaxValue; } } }