using UnityEngine; namespace Jobberwocky.GeometryAlgorithms.Examples.Data { public class Dude : Shape { public Dude() { LoadDataFromFile("Assets/GeometryAlgorithms/Examples/Data/Shapes/2D/Dude.txt"); CameraPoint = new Vector3(380, 0, -320); CameraRotation = new Quaternion(0, 0, 0, 1); } } }