using UnityEngine; namespace Jobberwocky.GeometryAlgorithms.Examples.Data { public class Bird : Shape { public Bird() { LoadDataFromFile("Assets/GeometryAlgorithms/Examples/Data/Shapes/2D/Bird.txt"); CameraPoint = new Vector3(150, 0, -800); CameraRotation = new Quaternion(0, 0, 0, 1); } } }