using UnityEditor; using UnityEngine; using System.IO; public class CreateAssetBundles : MonoBehaviour { [MenuItem ("Assets/Build AssetBundles")] static void BuildAllAssetBundles () { print("dsfsfsfs"); string assetBundleDirectory = "Assets/AssetBundles"; if(!Directory.Exists(assetBundleDirectory)) { Directory.CreateDirectory(assetBundleDirectory); } BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget.WebGL); } }