using UnityEditor; namespace AutoTiling { [CustomEditor(typeof(BasicTextureTiling))] public class BasicTextureTiling_Editor : AutoTextureTiling_Editor { protected override void DrawFaceUnwrapTypeSelection(AutoTextureTiling Target) {} //protected override void DrawMaterialSelector(AutoTextureTiling Target, FaceData faceData, string[] options, int index, bool changedAnythingStartValue, out bool changedAnything) { changedAnything = changedAnythingStartValue; } protected override void DrawNormalToleranceField(AutoTextureTiling Target) {} } }